Power Armor Training is a perk in Fallout 3 and Fallout: New Vegas. This perk allows one to use any kind of power armor in the game. Prior to this perk, equipping power armor was impossible. This perk can be gained by two ways: After gaining permission from Elder Lyons, speak to Paladin Gunny in the A-Ring of the Citadel. There is no charge or other requirement for training - the screen simply Strong Back is a perk in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout Tactics. Carry an additional 50 lbs. of equipment. Carry an additional 50 lbs. of equipment. Increased Carry Weight, including bonuses to Action Points and fast travel when overencumbered. Increased Carry capacity. Increased Carry capacity. It works by letting you pick a perk every even level.Provided you have a high enough skill or Special stat required. teflon 7 years ago #3. Every two levels, you get the chance to pick a perk. To qualify for a perk, you not only need a certain amount of points in a SPECIAL stat and a certain level, you often need a certain amount of points in a 3 Kill 200/700/1000 enemies Deal an extra +1%/+2%/+4% damage to all enemies. Machine Head 3 Kill With all the DLC the max level is 50, so you got 25 perks to pick from, which is A LOT for a single character. I remember my friend when he first got new vegas (long before the DLC), he spent his first 20 levels getting intensive training. Now THAT is a waste (especially when the max was level 30 at the time). #3. TTW compatibility is likely, but unknown as of now. Works with other perk mods. Features. adds 12 new perks. Types. (Passive) -> These perks are always active. (Activated) -> These perks are activated upon pressing a key. (Recipe) -> These perks add new crafting recipes to the in game crafting stations. (Timed) -> These perks are on a set timer. UoB7. However, in NV you can only choose a perk every other level so maybe not. Lets just say i've never taken it as a perk in NV, there are always other which are much more useful. HeartGold Friend Code - 3440 2556 8150. White 2 Friend Code - 2108 9597 5050. ObsidianSniper1 12 years ago #4. In Fallout: New Vegas, the creation and development of your character is under your control. The decisions you make at character creation and at level-ups, as well as the gameplay choices you make, contribute to your specific character build. Building a character is largely a matter of mathematics. Consider each of the following factors, and then crunch the numbers in order to achieve your Full Maintenance is a companion perk in Fallout: New Vegas. Gaining this perk requires completing the unmarked quest Old School Ghoul by convincing Raul Tejada that he should retire from the life of a gunslinger. If chosen dialogue options were to convince Raul that he should remain active as a gunslinger, passing a 66 Speech check will change his mind and gain the perk. When Raul Tejada is an In Shining Armor is a perk in the Fallout: New Vegas add-on Dead Money. Taking this perk grants a temporary +5 to DT against energy weapons(see bugs) while wearing any kind of metallic armor and an additional +2 while wearing reflective helmets or eyewear. It is not possible to take this perk without leaving Goodsprings; the maximum attainable Science skill level at level 2 is 67 (having 10 Plasma Spaz is a perk in Fallout: New Vegas. Taking this perk grants a 20% decrease of the Action Point cost in V.A.T.S. when using plasma energy weapons (including grenades). Before patch 1.4.0.525, the perk only reduced AP costs by 10%. When stacked with the Fast Shot and/or Loose Cannon traits, and the Math Wrath perk, the effects are multiplicative, not additive (e.g. the cost of using the

fallout 3 new vegas perks